- Delivering Feedback as Part of a Game Environment. Users will be able to step through the tutorials and as they complete tasks the system will deliver personalised feedback based on how successfully they completed it. This will be achieved via the use of a weights matrix (defined during user testing) that stores a tolerance ratio, which is the difference between the tutorial state of the teachers actions and the state of the learners interactions. So if the teacher writing the scenario asks the student to create a buffer that is 10m from the point of interest and the user types 15m they will be given points for drawing a buffer but not full points because the distance was wrong.
- Tutorial State Tracking & Usability Analysis for Indepth User Understanding: The recording of user interactions with the map tutorial state will enable us to explore how users are interacting with the tutorials and inform further usability analysis and understanding.
Integrate external data repositories automatically into the spatial database: Currently teachers can upload data, in the form of KML files. which as part of the server side of the system are stored in a spatial database (POSTGRE SQL) a future extension to this would be enable users to automatically select data /upload from higher education repositories such as DIGIMAP, ShareGeo, UK Boarders
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